Wicker Man Is Dead, Long Live 20X4 Madstones


That's it, everyone. We're done.

Two things:

  1. The version I just uploaded is the version that I used to playtest. Note that anything highlighted in red was something I was considering removing or seriously changing. If you use this material, consider replacing that material with something of your own. There's also some notes to myself in here that should give you an idea of where I was going. If there are any rules missing here, you can probably find the rule you need in the Forged in the Dark SRD: https://bladesinthedark.com/basics
  2. I created a much shorter version of this game, with a completely different system (24XX), that you can get here: https://xiombarg.itch.io/madstones
    One thing that the 24XX system solved for me is: How can magick be unfair and still fun? The answer is simple: It's only unfair in character. When there's a risk a character is about to face, even an unfair one that the character doesn't know about, the GM tells them anyway, and they have the option of doing something else. Since I believe surprise is overrated in tabletop RPGs, this makes even the most arbitrary, unfair situation in the game reality fair in our reality.

Hopefully, between those two things, you canstill  get some use out of this material.

Files

Wicker_Man_final_draft.pdf 768 kB
41 days ago

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